DM Screen - The Vineheart Realm

Print Version: Designed for physical use. All references are listed as source notes and sections.

Quick Jump

  • Setting Snapshot
  • World Snapshot
  • Core Gameplay Changes
  • Event Engines
  • Factions, Reputation, and World Add-ons
  • DM Optional Modules
  • Source Index

Setting Snapshot

Campaign Identity

  • Base ruleset: DnD 5e + 2024 elements, plus Vineheart homebrew systems
  • Characters start at level 4
  • EXP is awarded at long rest and uses 1.25x multiplier
  • Feats are allowed Source: Gameplay Changes Levels, Levels Breakdown

World Snapshot

One-Line World State

Post-Divine-War realm split by The Godwound into major continents and islands, where mortal-led civilization rebuilt in the Dawn of The New Age while managing rising Godwound anomalies.

Core Pillars

  • Divine War: god-faction war that reshaped the world
  • The Godwound: ongoing source of unstable magic, monsters, and disasters
  • The Godwounded: neutral containment authority across continents
  • Dawn of The New Age: mortal self-determination era and calendar reset

Time Anchors

  • 0 BGW: final divine confrontation, Godwound created
  • 0-220 AGW: recovery, kingdoms/guilds/trade formalize
  • 226 BGW: Goblins in the Misty Falls
  • 482 AGW: Feud of Fallowfield
  • 569 AGW: Secrets of Villainy Source: The Timelines

Core Gameplay Changes

Rest System

  • Short Rest: 1 hour, max 2/day
  • Long Rest: 8 hours, full recovery, requires prior short rest unless 16+ hours elapsed
  • Partial Long Rest: 4 hours, half missing spell slots, heal to 50% HP
  • Interrupted Rest: DM adjudicates conclude/continue and status implications
  • Chance events during rest:
    • Day event check: 1d20 greater than 3d12
    • Night event check: 1d20 greater than 2d12
  • Keep watch rule: watch members only receive partial long rest
  • Catchup short rest can remove Poorly Rested: player 1d20 vs DM 1d10
  • Meditation can replace short rest and can remove Poorly Rested: player 1d20 with advantage vs DM 1d20 Source: Gameplay Changes Rest, Gameplay Changes Custom Status

Well Rested / Poorly Rested

  • Well Rested: +1 to one of character’s three highest stats for 6 hours
  • Poorly Rested: -1 to one of character’s three highest stats for 6 hours
  • Stat can be chosen or rolled using 1d6 mapping Source: Gameplay Changes Well Rested, Gameplay Changes Poorly Rested

Character Economy Rules

  • Inspiration is point-based (not binary), scales by level, and decays at end of session
  • Inspiration capacity:
    • Level 1-4: 1 point
    • Level 5-10: 2 points
    • Level 11-16: 3 points
    • Level 17-20: 5 points
  • Inspiration spend tiers:
    • 1 point: advantage/assist/flashback/second wind
    • 2 points: decisive moment/narrative control/resilience/heroic effort
    • 3 points: turning point/critical moment/defiance/inspiration surge
    • All points: fate’s hand/heroic intervention/miraculous escape/narrative twist
  • Drastic Modifier:
    • Only one held at a time
    • Declare before roll
    • Roll d4 for operation (+, −, ×, ÷) and a second die (default d6) for magnitude
    • Fades if not used by end of scene Source: Gameplay Changes Inspiration, Gameplay Changes Drastic Modifiers

Combat/Action Notes

  • Mounting another character is an action
  • “Action ready at turn start” can grant +1 modifier
  • PvP triggers DM review and can activate Divine Victim’s Right for direct-attack victims
  • Divine Victim’s Right major limitations:
    • Cannot kill PCs or NPCs in this state
    • Victim cannot deal more damage than was taken from initial PvP hit
    • Powers only work against offending initiator Source: Gameplay Changes Actions, DM Custom Rules PvP Scenarios, DM Custom Rules Divine Victim’s Right

Magic Notes

  • Touch spells cannot be extended
  • Exception: Mage Hand can convey touch spells and is concentration
  • Wishes are major setting-level effects and strongly depend on source (Gods, Devils/Demons, Genies, Fey, items) Source: Gameplay Changes Spells, DM Magical Events Wishes

High-Level Pressure

  • Level 17+ gains Cosmic Awareness handicap package:
    • Long rest vision risk on d20 (1-5)
    • Social unease due to reality distortion
    • Weekly cosmic-horror attraction hook (DM controlled)
    • Disturbing insight rider on natural 20 Intelligence checks Source: Gameplay Changes Cosmic Awareness, Levels Breakdown Level 17

Other Core Mechanical Notes

  • Level up HP floor: minimum +1 HP when rolling
  • Touch-based spell extension restriction remains global across play Source: Gameplay Changes Hitpoints, Gameplay Changes Spells

Event Engines

Random Event Families

  • Luck: favorable bends in reality
  • Chaos: wild magic manifestations
  • Doom: ominous warning chains
  • Divine: direct godly interference
  • Nature: environmental resonance Source: Gameplay Changes Random Event Types, DM Custom Rules Luck/Chaos/Doom/Divine/Nature Events

Event Dice Profiles (Fast Recall)

  • Luck:
    • Intensity: d20
    • After-effect: d12
  • Chaos:
    • Volatility: d20
    • Spread: d8
    • Transformation: d10
  • Doom:
    • Severity: d20
    • Clarity: d6
    • Timeframe: d8
  • Divine:
    • Magnitude: d20
    • Favor: d12
    • Manifestation: d10
  • Nature:
    • Intensity: d20
    • Scope: d8
    • Element: d6 Source: DM Custom Rules Luck/Chaos/Doom/Divine/Nature Events

Quick Trigger Matrix

  • Travel lull: Nature or Luck
  • Magical overload/spell stacking: Chaos
  • High-stakes decision beat: Doom
  • Sacred site or desperate prayer: Divine

Factions, Reputation, and World Add-ons

Kingdom and Nation Frame

  • Reputation system supports positive/negative standing with material consequences
  • Positive standing can unlock travel support, resources, and influence Source: Faction Reputation Overview

Major Guild Snapshot

  • Way Finders: exploration, maps, guidance, logistics
  • Ethereal Consortium: planar research, portals, dimensional tools
  • Crimson Cloud: clandestine intelligence, infiltration, assassination
  • Verdant Network: wilderness protection, natural magic, ecological leverage

Reputation Adjudication Baseline

  • +1: complete meaningful alignment action for faction interest
  • -1: act against known faction interests or aid direct rivals
  • Apply immediately and note visible consequence in scene when possible

World Add-ons to Always Remember

  • Special Sites are intended as repeatable mechanical world features, not one-off flavor
  • Recovery Sites can alter rest power and resource pacing
  • Wild Magic/Planar/Reality zones can become region-defining hazards or boons
  • Add-ons are designed to create political tension over control of high-value locations Source: World Additional, Special Sites

Environment and Site Toolkit

Special Site Categories

  • Recovery sites (rest buffs, restoration)
  • Wild magic zones (surges, antimagic, eruptions)
  • Planar anomalies (time/gravity/echo)
  • Magical resources (crystals/essence/transmutation)
  • Environmental hazards (petrification, dream mists, necrotic zones)
  • Altered reality zones (blessing/curse/flux)
  • Sacred and arcane phenomena Source: Special Sites

Use Pattern

  • Pick 1 site trait as passive scene modifier
  • Pick 1 trigger for escalation
  • Offer 1 reward and 1 complication tied to the site’s nature

DM Optional Modules

Wish Framework

  • Wishes can replicate level 8 or lower spells safely more often
  • Greater wishes should scale consequence risk with source and ambition
  • Source behavior summary:
    • Gods: generally fair within domain
    • Devils/Demons: literal and malicious interpretation
    • Genies: exploit loopholes
    • Fey: whimsical or chaotic fulfillment Source: DM Magical Events Wishes

Plot Armor Package

  • Story-effect survival layer for selected characters
  • On lethal outcome: drop to 1 HP, temporary immunity to damage until next turn, consume a use, apply dramatic consequence
  • Recommended as sparing narrative tool, not default combat balance mechanic Source: DM Status Effects Plot Armor

Source Index

Core Lore

  • index
  • The Timelines
  • Dawn of The New Age
  • Gods
  • Divine War
  • The Godwound
  • The Godwounded

Rules

  • Gameplay Changes
  • Levels Breakdown
  • World Additional
  • Faction Reputation
  • Special Sites
  • DM Custom Rules
  • DM Magical Events
  • DM Status Effects

Locations (Fast Access)

  • Arcanum
  • Onyxia
  • Memberia
  • Luminia
  • Rubilande
  • Cat’s Eye

Map Scale Reminder

  • World/continent/city: no strict scale
  • Village: 10 m tiles
  • Building/cave: 1 m tiles
  • Dungeon: 5 m tiles Source: Information (Map Information)