Bastions were introduced in the 2024 version of DnD

Acquisition

  • A character can acquire a bastion upon reaching level 7
  • A bastion must be either bought or rewarded.
    • It cannot be inherited (Unless it is to another character)
  • A bastion can be co-owned between characters

Purchase

A bastion can only be sold by a royal overseer

These buildings can vary heavily in price.

  • They can be bought in several states of functionality
  • The worse a bastion is the cheaper they get
  • The better a bastion is the cheaper they are to rebuild

Reward

Royal

A bastion can be rewarded by Royalty

  • This typically means it is already semi functional
    • It is not guaranteed

Local

A bastion can also be granted by a local head of an area.

  • This means the structure is likely heavily falling apart or is near total ruin

Combining Bastions

Bastions cannot be combined with pre-existing bastions In order to co-own bastions as 2 characters the “Combination” goes towards the purchase of more land to then build an extension of what already exists.

Bastion Turns

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Frequency of Bastion Turns

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By default, a Bastion turn occurs every 7 days of in-game time. Here are common examples of players taking one or more Bastion turns:

  • The characters are on a long journey away from their Bastions. After the characters have been away for 7 days, you might say, “Time for a Bastion turn. Since you’re not there, we’ll assume you issue the Maintain order for your Bastions.” Then roll for events as described in the “Bastion Events” section in this chapter.
  • The characters spend 7 days or more in their Bastions between adventures. You might say, “You have six weeks to spend in your Bastions. Go ahead and resolve six Bastion turns.”
  • The characters return to their Bastions in the midst of an adventure. You might say, “You have just enough time to take a Bastion turn before you leave again in the morning.”
  • The characters are adventuring near their Bastions and resting in their Bastions at night. You might say, “It’s been a week since your last Bastion turn, so you can take one now.”

You can slow the frequency of Bastion turns to better serve the needs of your players and your campaign. For example, if the characters have months between adventures, you can call for a Bastion turn every month instead of every 7 days, so the characters aren’t issuing so many orders or reaping too many benefits at once.

Art by Noor Rahman

A Rogue’s Bastion on the outskirts of town contains a Guildhall, a Pub, and more!

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NOTE

Orders

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On a Bastion turn, a character in their Bastion can issue special orders—called Bastion orders—to one or more of their Bastion’s special facilities. A character needn’t issue orders to all the special facilities in their Bastion on a given Bastion turn.

The Maintain order is unusual; it is issued to the whole Bastion rather than to one or more special facilities. If a character isn’t in their Bastion on a given Bastion turn, the Bastion acts as though it were issued the Maintain order on that turn unless the owner can communicate with the Bastion hirelings using the Sending spell or similar magic.

The orders are as follows:

Craft

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Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used to craft anything else, even if a special ability allows the facility to carry out two orders at once. The hirelings have proficiencies with Artisan’s Tools as specified in the facility’s description.

Empower

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The special facility confers a temporary empowerment to you or someone else.

Harvest

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Hirelings gather a resource produced in the special facility. During the time required to harvest a resource, the facility can’t be used to harvest anything else, even if a special ability allows the facility to carry out two orders at once.

Maintain

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Art by Noor Rahman

A Bastion grows over time

All the Bastion’s hirelings focus on maintaining the Bastion rather than executing orders in special facilities. Issuing this order prohibits other orders from being issued to the Bastion on the current Bastion turn. Each time the Maintain order is issued, the DM rolls once on the Bastion Events table at the end of this chapter. Bastion events are resolved before the next Bastion turn.

Recruit

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Hirelings recruit creatures to the Bastion. These creatures might include one or more Bastion Defenders, whose main purpose is to defend the Bastion if it is attacked (see “Bastion Events” at the end of this chapter). The Bastion generates enough income to provide for the needs of its Bastion Defenders.

Research

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Hirelings in the special facility gather information.

Trade

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Hirelings buy and sell goods or services stored or produced in this special facility.

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Layout

It is for the player to draw out the layout of the building after getting specifications from the DM.

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The DM can help in the actual drawing of the map if so desired.

Facilities

General

Facility Space

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The amount of space in a basic or special facility determines its maximum area in 5-foot squares, as shown in the Facility Space table. A player can configure the squares of a facility as they please on their Bastion’s map. The squares can be stacked so that a facility’s area is distributed over multiple levels or stories.

Facility Space

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SpaceMaximum Area
Cramped4 squares
Roomy16 squares
Vast36 squares
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Basic

Adding Basic Facilities

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A character can add a basic facility to their Bastion by spending money and time. The cost of adding a basic facility and the time required depend on the facility’s space, as shown on the table below.

Facility SpaceCostTime Required
Cramped500 GP20 days
Roomy1,000 GP45 days
Vast3,000 GP125 days
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Enlarging Basic Facilities

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There is no in-game benefit to enlarging a basic facility, but a character might enlarge a facility for cosmetic reasons or to increase the Bastion’s size.

A character can spend money and time to increase the space of a basic facility in their Bastion by one category, as shown on the table below.

Space IncreaseCostTime Required
Cramped to Roomy500 GP25 days
Roomy to Vast2,000 GP80 days
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Special

Special Facility Acquisition

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LevelSpecial Facilities
52
94
135
176
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INFO

Special Facilities Table

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LevelSpecial FacilityPrerequisiteOrder
5Arcane StudyAbility to use an Arcane Focus or a tool as a Spellcasting FocusCraft
5ArmoryNoneTrade
5BarrackNoneRecruit
5GardenNoneHarvest
5LibraryNoneResearch
5SanctuaryAbility to use a Holy Symbol or Druidic Focus as a Spellcasting FocusCraft
5SmithyNoneCraft
5StorehouseNoneTrade
5WorkshopNoneCraft
9Gaming HallNoneTrade
9GreenhouseNoneHarvest
9LaboratoryNone*Craft
9SacristyAbility to use a Holy Symbol or Druidic Focus as a Spellcasting FocusCraft
9ScriptoriumNone*Craft
9StableNoneTrade
9Teleportation CircleNoneRecruit
9TheaterNoneEmpower
9Training AreaNoneEmpower
9Trophy RoomNoneResearch
13ArchiveNoneResearch
13Meditation ChamberNoneEmpower
13MenagerieNoneRecruit
13ObservatoryAbility to use a Spellcasting FocusEmpower
13PubNoneResearch
13ReliquaryAbility to use a Holy Symbol or Druidic Focus as a Spellcasting FocusHarvest
17DemiplaneAbility to use an Arcane Focus or a tool as a Spellcasting FocusEmpower
17GuildhallExpertise in a skillRecruit
17SanctumAbility to use a Holy Symbol or Druidic Focus as a Spellcasting FocusEmpower
17War RoomFighting Style feature or Unarmored Defense featureRecruit
*Certain orders that can be issued to these facilities have additional prerequisites.

Art by Irina Nordsol


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States

Fully Functional

The best state a bastion can be in, existing facilities are running at full capacity and hirelings are hard at work.

Criteria

Once the maximum facilities of the last stage has been reached and the land expansion has been paid to the royal overseer (6,000 GP)

Size

There are little limitations once a bastion reaches this state meaning that 6 facilities could be vast and 9 roomy

  • Max size: 360 Squares

Facility limits

At this state the bastion can contain up to the following

  • 9 Basic Facilities
  • 6 Special Facilities

Basic Facilities

At this state there’s no limitations on which basic facilities that can be added to the bastion.

Semi Functional

The next best state a bastion can be in, existing facilities are running at half capacity and hirelings are hard at work.

Criteria

Once the maximum facilities of the last stage has been reached and the land expansion has been paid to the royal overseer (4,000 GP)

Size

There’s but a few restrictions for this state. Here it would be equivalent to having 4 Vast-, 4 Roomy- & 3 Cramped- Rooms.

  • Max size: 220 Squares

Facility limits

At this state the bastion can contain up to the following

  • 7 Basic Facilities
  • 4 Special Facilities

Basic Facilities

There’s no limitations on which basic facilities that can be added to the bastion.

Barely Functional

The state where a bastion starts to run, existing facilities are running but barely and hirelings are sticking around due to the “free” workspace.

Criteria

Once the maximum facilities of the last stage has been reached and the land expansion has been paid to the royal overseer (3,000 GP)

Size

The restrictions for this state would be equivalent to having 3 Vast-, 2 Roomy- & 2 Cramped- Rooms.

  • Max size: 116 Squares

Facility limits

At this state the bastion can contain up to the following

  • 4 Basic Facilities
  • 3 Special Facilities

Basic Facilities

This state of bastion has access to the following basic facilities

  • Storage
  • Kitchen
  • Bedroom
  • Dining Room

Barely standing

The state where a bastion isn’t quite standing right, there are no existing facilities and hirelings only come around once hired.

Criteria

Once the maximum facilities of the last stage has been reached and the land expansion has been paid to the royal overseer (2,000 GP)

Size

The restrictions for this state would be equivalent to having 2 Roomy- & 2 Cramped- Rooms.

  • Max size: 40 Squares

Facility limits

At this state the bastion can contain up to the following

  • 3 Basic Facilities
  • 1 Special Facility

Basic Facilities

This state of bastion has access to the following basic facilities

  • Storage
  • Kitchen
  • Bedroom

Falling apart

The state where a bastion is turning to rubble, there are no existing facilities and hirelings will be hard to acquire.

Criteria

Once the maximum facilities of the last stage has been reached and the land expansion has been paid to the royal overseer (1,000 GP)

Size

The restrictions for this state would be equivalent to having 2 Roomy- & 2 Cramped- Rooms.

  • Max size: 40 Squares

Facility limits

At this state the bastion can contain up to the following

  • 3 Basic Facilities
  • 1 Special Facility

Basic Facilities

This state of bastion has access to the following basic facilities

  • Storage
  • Bedroom

Actual Ruin

The state where a bastion is rubble, there are no existing facilities or hirelings.

Criteria

This state of bastion can only be awarded or purchased

Size

The restrictions for this state would be equivalent to having 1 Cramped Room.

  • Max size: 4 Squares

Facility limits

At this state the bastion can contain up to the following

  • 1 Basic Facilities
  • 0 Special Facilities

Basic Facilities

This state of bastion has access to the following basic facilities

  • Storage

Events

Bastion Events Table

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Tracking the Bastion

To track a bastion WotC has provided this handy sheet:

Tracking

Downloadable PDF

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