History

Named after the onyx that form in the northern mountain range, Onyxia stands as a testament to natural wealth and architectural grandeur. Connected to Arcanum through the bustling port city of Bayshore, and to Luminia via Sapphire Bay & Coral Bay.

Royalty

The continent was traditionally ruled by the royal house of Shadowrest, masters of both commerce and diplomacy. During the Devine War, the Shadowrest dynasty maintained their hold through careful maneuvering, though many of their closest fell. After gaining power, the capital Onyxia got renamed to Shadowvale to signify the change of the kingdom, and to honor the Obsidia the kingdom remains as the Kingdom of Onyxia

The House of Shadowrest

The ruling family gained prominence through their control of the continent’s valuable mineral trade. Unlike other noble houses, the Shadowrests were originally mining barons who earned their titles through economic influence rather than military might.

History

The Shadowrest line traces their noble legitimacy through marriage to the youngest daughter of the former ruling house of Obsidia. When the Obsidia line ended during Devine War, the Shadowrests’ combination of economic power and royal blood made them the clear successors.

Re-Settlement

The early settlements of what was now Onyxia, were focused on getting the mines and raw material resources operational for trading and tool creation. This was in hopes of gaining the favor of the other kingdoms & islands. With the farmland being neglected by the new king, a famine quickly set in, and the recultivation of food access got implemented. It was however, too late. As most skilled farmers & fishermen had either gotten too old to continue working or died with their knowledge.

This new era would have Onyxia trade for food & knowledge, heavily supported via trade with the island of Rubilande. Not quite what the new king had envisioned.

Trade ports were quickly established with Luminia via Coral Bay and Sapphire Bay Trade with Arcanum however took a while to establish via Bayshore and Riverport Trade with Memberia goes through Luminia

Godwound Ritual

Flame Binding

  • Conducted within their deepest castle dungeon
  • Uses sacred flames that have burned for thousands of years
  • Failure causes volcanic formations & eruptions and fire elementals to run rampant
  • The ritual requires rare combustible materials gathered throughout the year

The Onyxian Priestess

The Flame Guardian

  • Bears special resistance to extreme heat
  • Shortest average lifespan due to the intensity of their powers
  • Can communicate through flames with other fire temples
Link to original

Link to original

Reputation

  • Reviled (-2): Banned from cities, magical detection wards alert authorities to your presence
  • Distrusted (-1): Followed by scrying sensors, denied service from official establishments
  • Neutral (0): Allowed entry to public areas, no special treatment
  • Acknowledged (+1): Access to basic facilities and public workshops
  • Respected (+2): Ability to purchase rare magic items
  • Esteemed (+3): Access to advanced facilities, rare spell components at cost, teleportation circle access
  • King’s Call (+4): Personal crystal communication device, partial access to restricted knowledge

Nature

Environments

This continent consists of several environments:

  • Plentiful Forests
  • Mountain ranges
  • The faulting west lands
  • The rising mid-lands
  • The healthy east lands
  • The swamp edge

Environment

Encounters Tables (Examples)

Forests

Roll (d20)Encounter
1-21d4 Dire Wolves, hunting
3-4A Dryad tending to plants
5-62d6 Goblins setting up an ambush
7-8A Displacer Beast stalking prey
9-101d6 Pixies playing tricks
11-12An Owlbear protecting its territory
13-142d4 Giant Spiders in their webs
15-16A peaceful Unicorn at a stream
17-181d6 Bandits at a hidden camp
19-20A Giant Eagle soaring overhead

Mountains

Roll (d20)Encounter
1-2A Rock Giant breaking boulders
3-42d4 Dwarven miners
5-61d4 Hippogriffs nesting
7-8A Young Red Dragon flying overhead
9-102d6 Giant Goats
11-121d6 Orcs scouting
13-14A Cave Bear defending territory
15-162d4 Harpies circling
17-18A Roc in the distance
19-201d4 Air Elementals in a storm

West Lands

Roll (d20)Encounter
1-2An Earth Elemental emerging
3-42d4 Bulettes burrowing
5-61d6 Dust Mephits in a whirlwind
7-8A Purple Worm’s tunnel (recent)
9-102d6 Kobolds scavenging
11-121d4 Ankhegs hunting
13-14A Dao examining crystals
15-162d4 Giant Scorpions
17-18A Brass Dragon sunbathing
19-201d6 Fire Giants forging

Mid-lands

Roll (d20)Encounter
1-22d6 Farmers tending fields
3-41d4 Centaurs patrolling
5-6A merchant caravan resting
7-82d4 Hobgoblins marching
9-101d6 Giant Wasps near flowers
11-12A Circle of Druids performing rituals
13-142d6 Gnolls raiding
15-16A Chimera hunting
17-181d4 Pegasi grazing
19-20A traveling Bard telling stories

East Lands

Roll (d20)Encounter
1-22d6 Elven Rangers on patrol
3-41d4 Unicorns at a spring
5-6A Gold Dragon in humanoid form
7-82d4 Satyrs having a feast
9-101d6 Awakened Animals talking
11-12A Council of Treants
13-142d6 Pixies and Sprites playing
15-16A Phoenix flying overhead
17-181d4 Ki-rin blessing the land
19-20A group of Dryads dancing

Swamp

Roll (d20)Encounter
1-22d4 Lizardfolk hunting
3-41d6 Giant Frogs
5-6A Black Dragon’s bubbling pool
7-82d6 Grung warriors
9-101d4 Will-o’-Wisps leading travelers astray
11-12A Hydra in its lair
13-142d4 Giant Crocodiles
15-16A Green Hag’s coven meeting
17-181d6 Trolls fishing
19-20A Shambling Mound creeping

Travel

Roll (d20)Encounter
1-2A wheel on the wagon breaks, requiring repairs.
3-4A group of bandits attempts to stop the wagon for a toll.
5-6A herd of wild animals blocks the path, causing delays.
7-8A mysterious traveler offers to accompany the wagon for safety.
9-10A powerful storm forces the party to find shelter.
11-12A group of farmers requests a ride to the next town.
13-14A cursed relic is found hidden in the wagon, causing strange effects.
15-16A runaway horse threatens to overturn the wagon.
17-18A swarm of insects descends on the party, biting and stinging.
19-20A roadblock reveals a trap set by kobolds.