Overview

When traveling the world and engaging with various factions, kingdoms and guild. some interests may have conflicts and actions invoke consequences be they positive or negative.

While some might view actions as Heroic others might see these same actions as despicable or atrocious.

Reputation Management

Gaining Reputation

  • Completing Quests: Major faction-specific quests provide +1 reputation
  • Consistent Support: Minor tasks and regular support of faction interests provide +1 after several actions
  • Significant Sacrifices: Personal risk or sacrifice for faction causes may grant immediate reputation boosts
  • Diplomatic Gifts: Rare items or substantial monetary donations can improve standing

Losing Reputation

  • Working Against Interests: Actions that directly oppose faction goals reduce reputation by 1 or more
  • Aiding Enemies: Helping rival factions can reduce reputation
  • Breaking Laws/Codes: Violating faction-specific rules or traditions
  • Public Disrespect: Insulting leaders or sacred traditions in public settings

Conflicting Reputations

Some factions are natural enemies. Gaining reputation with one may automatically reduce reputation with its rivals.

DM Notes (Benefits of the System)

  • Creates dynamic political landscapes for players to navigate
  • Rewards consistent character choices and alignments
  • Provides mechanical benefits that encourage engagement with the world
  • Offers natural hooks for quests and storylines
  • Allows characters to specialize and gain unique advantages based on their chosen allegiances

Kingdoms

Memberia

Reputation

  • Reviled (-2): Banned from cities, magical detection wards alert authorities to your presence
  • Distrusted (-1): Followed by scrying sensors, denied service from official establishments
  • Neutral (0): Allowed entry to public areas, no special treatment
  • Acknowledged (+1): Access to basic facilities and public workshops
  • Respected (+2): Ability to purchase rare magic items
  • Esteemed (+3): Access to advanced facilities, rare spell components at cost, teleportation circle access
  • King’s Call (+4): Personal crystal communication device, partial access to restricted knowledge
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Arcanum

Reputation

  • Reviled (-2): Banned from cities, magical detection wards alert authorities to your presence
  • Distrusted (-1): Followed by scrying sensors, denied service from official establishments
  • Neutral (0): Allowed entry to public areas, no special treatment
  • Acknowledged (+1): Access to basic facilities and public workshops
  • Respected (+2): Ability to purchase rare magic items
  • Esteemed (+3): Access to advanced facilities, rare spell components at cost, teleportation circle access
  • King’s Call (+4): Personal crystal communication device, partial access to restricted knowledge
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Luminia

Reputation

  • Reviled (-2): Banned from cities, magical detection wards alert authorities to your presence
  • Distrusted (-1): Followed by scrying sensors, denied service from official establishments
  • Neutral (0): Allowed entry to public areas, no special treatment
  • Acknowledged (+1): Access to basic facilities and public workshops
  • Respected (+2): Ability to purchase rare magic items
  • Esteemed (+3): Access to advanced facilities, rare spell components at cost, teleportation circle access
  • King’s Call (+4): Personal crystal communication device, partial access to restricted knowledge
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Onyxia

Reputation

  • Reviled (-2): Banned from cities, magical detection wards alert authorities to your presence
  • Distrusted (-1): Followed by scrying sensors, denied service from official establishments
  • Neutral (0): Allowed entry to public areas, no special treatment
  • Acknowledged (+1): Access to basic facilities and public workshops
  • Respected (+2): Ability to purchase rare magic items
  • Esteemed (+3): Access to advanced facilities, rare spell components at cost, teleportation circle access
  • King’s Call (+4): Personal crystal communication device, partial access to restricted knowledge
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Independent Nations

Rubilande

Reputation

  • Rubless (-2): Attacked on sight, settlements sound alarms upon your arrival
  • Rublack (-1): No port will grant passage, charged double for all goods and services
  • Neutral (0): Basic passage available at standard rates
  • Friend (+1): Discounted ship passage, basic maritime information, access to common equipment
  • Rubler (+2): Access to detailed sea charts, storm warnings, permission to dock at some restricted ports
  • Rubleer (+3): Command of a small vessel, access to weather-control magic items, trading partnership opportunities
  • Rublegend (+4): Access to legendary navigation tools, a crew of skilled sailors at your disposal, voice in trade agreements

Special Mechanic: Characters with positive reputation gain advantage on saves against stormy weather conditions and natural maritime hazards within archipelago waters.

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Cat’s Eye

Reputation

  • Dune-Cursed (-2): Denied entry to settlements, attacked on sight
  • Cooled (-1): Limited access to public areas, no access to forges, high prices
  • Neutral (0): Standard treatment
  • Ignited (+1): Access to basic forging facilities, standard prices for smithing services
  • Flamed (+2): Training in specialized forging techniques, access to quality ore, fire resistance rituals
  • Blazed (+3): Permission to use master forges, access to fire elemental assistants, volcanic glass harvesting rights
  • Infernoed (+4): Knowledge of legendary forging secrets, personal forge in the capital, ability to enchant items with fire properties

Special Mechanic: Characters with positive reputation can add fire damage equal to their reputation tier to one weapon per long rest for 1 hour.

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The Abyssal

Capital: Deepcoral (Underwater) Government: Ancient bloodline of sea elves and tritons Notable Features: Underwater cities, sea magic, mysterious and secretive

Reputation Tiers:

  • Depth Dweller’s Bane (-2): Sea creatures attack on sight, underwater currents work against you
  • Surface Dweller (-1): Limited to special air-filled visitor areas, watched constantly
  • Neutral (0): Granted water breathing for short visits, basic underwater navigation assistance
  • Tide Friend (+1): Extended water breathing enchantments, introduction to underwater customs
  • Current Rider (+2): Gift of waterproof items, access to underwater mounts, invitation to minor ceremonies
  • Depth Blessed (+3): Permanent water breathing pendant, citizenship in a minor underwater settlement, sea creature allies
  • Ocean’s Chosen (+4): Ability to speak with sea creatures naturally, access to abyssal magic, underwater property rights

Special Mechanic: Characters with positive reputation can hold their breath for additional minutes equal to their reputation tier × their Constitution modifier.

Guilds

The Way Finders

Reputation

  • Blacklisted (-2): Guild members refuse to share information, may mislead you intentionally
  • Untrusted (-1): Denied access to guild facilities, no assistance provided
  • Neutral (0): Access to basic, publicly available maps
  • Pathfinder (+1): Access to detailed maps of common regions, discounted travel supplies
  • Explorer (+2): Access to maps of uncommon regions, guild safehouses, emergency teleportation scrolls
  • Trailblazer (+3): Access to partial maps of uncharted regions, senior guide assistance, portal key use
  • Legendary Navigator (+4): Access to all known maps, guild transportation network, expedition funding

Special Mechanic: Characters with positive reputation can call upon a guild guide for assistance with navigation or translations.

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The Ethereal Consortium

Reputation

  • Planar Threat (-2): Hunted by guild enforcers, planar travel attempts are sabotaged
  • Dimensional Risk (-1): Denied access to guild facilities, planar knowledge withheld
  • Neutral (0): Basic knowledge of the planes shared upon request
  • Planar Novice (+1): Access to minor planar guides, basic training in planar survival
  • Rift Walker (+2): Limited access to planar portal network, protective amulets against planar hazards
  • Void Traveler (+3): Access to planar maps, ethereal sight potions, dimensional pocket enchantments
  • Reality Shaper (+4): Ability to create temporary planar portals, access to artifacts from other dimensions

Special Mechanic: Characters with positive reputation gain advantage on saving throws against planar effects and can see ethereal creatures for minutes equal to their reputation tier per long rest.

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The Crimson Cloud

Reputation

  • Marked (-2): Targeted by guild assassins, rumors spread to destroy your reputation
  • Watched (-1): Under surveillance, information about you is sold to enemies
  • Neutral (0): Guild operatives neither help nor hinder you
  • Contact (+1): Access to basic information networking, minor rumor collection
  • Asset (+2): Access to basic disguise and infiltration training, poison resistance techniques
  • Operative (+3): Access to shadow magic techniques, network of informants, contract negotiation
  • Silencer (+4): High-level assassination contracts, legendary disguise methods, blackmail material on powerful figures

Special Mechanic: Characters with positive reputation can request a rumor or piece of secret information once per week, the accuracy and detail depending on their reputation tier.

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The Verdant Network

Reputation

  • Blight (-2): Animals and plants become hostile, natural hazards intensify around you
  • Nature’s Enemy (-1): Denied aid from druids and rangers, animals refuse to cooperate
  • Neutral (0): Basic guidance through natural hazards when requested
  • Seed Friend (+1): Ability to identify safe plants and water sources, animal calming techniques
  • Grove Tender (+2): Access to natural healing remedies, safe passage through dangerous natural regions
  • Earth Guardian (+3): Ability to temporarily awaken plants, animal messengers, weather sensing
  • Nature’s Voice (+4): Speak with plants and animals at will, influence natural growth, call upon nature spirits

Special Mechanic: Characters with positive reputation can forage with advantage and find twice the normal amount of food and supplies in wilderness areas.

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