This appendix provides stat blocks for animals of the Beast type—along with many of their gigantic or mythologized kin—in alphabetical order. Most represent versions of animals that exist (or existed) in the real world. You can find descriptions of these creatures in dictionaries or other educational sources, or you might create new roles for them in your D&D worlds.
Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
Fantastic Animals
The following stat blocks in this appendix represent fantastical versions of real-world animals:
Blood Hawk: Excessively aggressive hawklike avians known for stealing gems
Flying Snake: Winged, venomous snakes often trained to serve as messengers
Giant Eagle: Mighty eagles that aid heroes
Giant Elk: Mystical guardians of the forest
Giant Fire Beetle: Glowing, cave-dwelling beetles
Giant Owl: Avian sages and soothsayers
Giant Vulture: Vicious vultures that serve villains
Animals A-Z
Allosaurus
Large Beast (Dinosaur), Unaligned
AC 13 Initiative +1 (11)
HP 51 (6d10 + 18)
Speed 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 19 | +4 | +4 |
Dex | 13 | +1 | +1 |
Con | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 5 | −3 | −3 |
Skills Perception +5
Senses Passive Perception 15
Languages None
CR 2 (XP 450; PB +2)
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Piercing damage.
Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage. If the target is a Large or smaller creature and the allosaurus moved 30+ feet straight toward it immediately before the hit, the target has the Prone condition, and the allosaurus can make one Bite attack against it.
Ankylosaurus
Ankylosaurus
Huge Beast (Dinosaur), Unaligned
AC 15 Initiative +0 (10)
HP 68 (8d12 + 16)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 19 | +4 | +6 |
Dex | 11 | +0 | +0 |
Con | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 5 | −3 | −3 |
Senses Passive Perception 11
Languages None
CR 3 (XP 700; PB +2)
Actions
Multiattack. The ankylosaurus makes two Tail attacks.
Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Ape
Medium Beast, Unaligned
AC 12 Initiative +2 (12)
HP 19 (3d8 + 6)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +3 |
Dex | 14 | +2 | +2 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 6 | −2 | −2 |
Wis | 12 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Multiattack. The ape makes two Fist attacks.
Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.
Rock (Recharge 6). Ranged Attack Roll: +5, range 25/50 ft. Hit: 10 (2d6 + 3) Bludgeoning damage.
Archelon
Huge Beast (Dinosaur), Unaligned
AC 17 Initiative +3 (13)
HP 90 (12d12 + 12)
Speed 20 ft., Swim 80 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +4 |
Dex | 16 | +3 | +3 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 4 | −3 | −3 |
Wis | 14 | +2 | +2 |
Cha | 6 | −2 | −2 |
Skills Stealth +5
Senses Passive Perception 12
Languages None
CR 4 (XP 1,100; PB +2)
Traits
Amphibious. The archelon can breathe air and water.
Actions
Multiattack. The archelon makes two Bite attacks.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.
Archelon
Baboon
Small Beast, Unaligned
AC 12 Initiative +2 (12)
HP 3 (1d6)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 8 | −1 | −1 |
Dex | 14 | +2 | +2 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 4 | −3 | −3 |
Wis | 12 | +1 | +1 |
Cha | 6 | −2 | −2 |
Senses Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)
Traits
Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 − 1) Piercing damage.
Badger
Tiny Beast, Unaligned
AC 11 Initiative +0 (10)
HP 5 (1d4 + 3)
Speed 20 ft., Burrow 5 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 11 | +0 | +0 |
Con | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 5 | −3 | −3 |
Skills Perception +3
Resistances Poison
Senses Darkvision 30 ft.; Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
Bat
Tiny Beast, Unaligned
AC 12 Initiative +2 (12)
HP 1 (1d4 − 1)
Speed 5 ft., Fly 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 2 | −4 | −4 |
Dex | 15 | +2 | +2 |
Con | 8 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 4 | −3 | −3 |
Senses Blindsight 60 ft.; Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.
Black Bear
Medium Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d8 + 6)
Speed 30 ft., Climb 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +2 |
Dex | 12 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Multiattack. The bear makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage.
Blood Hawk
Small Beast, Unaligned
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 10 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 6 | −2 | −2 |
Dex | 14 | +2 | +2 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 14 | +2 | +2 |
Cha | 5 | −3 | −3 |
Skills Perception +6
Senses Passive Perception 16
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
Boar
Medium Beast, Unaligned
AC 11 Initiative +0 (10)
HP 13 (2d8 + 4)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 13 | +1 | +1 |
Dex | 11 | +0 | +0 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 9 | −1 | −1 |
Cha | 5 | −3 | −3 |
Senses Passive Perception 9
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Bloodied Fury. While Bloodied, the boar has Advantage on attack rolls.
Actions
Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.
A druid calls on animals of the hills and mountains to aid her cause
Brown Bear
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 22 (3d10 + 6)
Speed 40 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 17 | +3 | +3 |
Dex | 12 | +1 | +1 |
Con | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 13 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Perception +3
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The bear makes one Bite attack and one Claw attack.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.
Camel
Camel
Large Beast, Unaligned
AC 10 Initiative −1 (9)
HP 17 (2d10 + 6)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +2 |
Dex | 8 | −1 | −1 |
Con | 17 | +3 | +5 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 11 | +0 | +0 |
Cha | 5 | −3 | −3 |
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.
Cat
Tiny Beast, Unaligned
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 40 ft., Climb 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 3 | −4 | −4 |
Dex | 15 | +2 | +4 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Traits
Jumper. The cat’s jump distance is determined using its Dexterity rather than its Strength.
Actions
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Slashing damage.
Constrictor Snake
Large Beast, Unaligned
AC 13 Initiative +2 (12)
HP 13 (2d10 + 2)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +2 |
Dex | 14 | +2 | +2 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 10 | +0 | +0 |
Cha | 3 | −4 | −4 |
Skills Perception +2, Stealth +4
Senses Blindsight 10 ft.; Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.
Constrict. Strength Saving Throw: DC 12, one Medium or smaller creature the snake can see within 5 feet. Failure: 7 (3d4) Bludgeoning damage, and the target has the Grappled condition (escape DC 12).
Constrictor Snake
Crab
Tiny Beast, Unaligned
AC 11 Initiative +0 (10)
HP 3 (1d4 + 1)
Speed 20 ft., Swim 20 ft.
Mod | Save | ||
---|---|---|---|
Str | 6 | −2 | −2 |
Dex | 11 | +0 | +0 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 8 | −1 | −1 |
Cha | 2 | −4 | −4 |
Skills Stealth +2
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 0 (XP 10; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage.
Crocodile
Large Beast, Unaligned
AC 12 Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +2 |
Dex | 10 | +0 | +0 |
Con | 13 | +1 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 5 | −3 | −3 |
Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Our gods’ proscriptions are clear. I won’t order my warriors to fetch the head of the crocodile Thousand Teeth—no matter how many it devours. You adventurers, on the other hand …
—Queen Othokent, lizardfolk sovereign
Deer
Medium Beast, Unaligned
AC 13 Initiative +3 (13)
HP 4 (1d8)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 11 | +0 | +0 |
Dex | 16 | +3 | +3 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 14 | +2 | +2 |
Cha | 5 | −3 | −3 |
Skills Perception +4
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 0 (XP 10; PB +2)
Traits
Agile. The deer doesn’t provoke an Opportunity Attack when it moves out of an enemy’s reach.
Actions
Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Dire Wolf
Dire Wolf
Large Beast, Unaligned
AC 14 Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 17 | +3 | +3 |
Dex | 15 | +2 | +2 |
Con | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Draft Horse
Large Beast, Unaligned
AC 10 Initiative +0 (10)
HP 15 (2d10 + 4)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +4 |
Dex | 10 | +0 | +0 |
Con | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 11 | +0 | +0 |
Cha | 7 | −2 | −2 |
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Bludgeoning damage.
Elephant
Elephant
Huge Beast, Unaligned
AC 12 Initiative −1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 22 | +6 | +6 |
Dex | 9 | −1 | −1 |
Con | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 11 | +0 | +0 |
Cha | 6 | −2 | −2 |
Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
Eagle
Small Beast, Unaligned
AC 12 Initiative +2 (12)
HP 4 (1d6 + 1)
Speed 10 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 6 | −2 | −2 |
Dex | 15 | +2 | +2 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 14 | +2 | +2 |
Cha | 7 | −2 | −2 |
Skills Perception +6
Senses Passive Perception 16
Languages None
CR 0 (XP 10; PB +2)
Actions
Talons. Melee Attack Roll: +4, reach 5 feet. Hit: 4 (1d4 + 2) Slashing damage.
Elk
Large Beast, Unaligned
AC 10 Initiative +0 (10)
HP 11 (2d10)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +3 |
Dex | 10 | +0 | +0 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 6 | −2 | −2 |
Skills Perception +2
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and has the Prone condition.
Flying Snake
Tiny Monstrosity, Unaligned
AC 14 Initiative +2 (12)
HP 5 (2d4)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 4 | −3 | −3 |
Dex | 15 | +2 | +2 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 5 | −3 | −3 |
Senses Blindsight 10 ft.; Passive Perception 11
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Flyby. The snake doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 5 (2d4) Poison damage.
Frog
Tiny Beast, Unaligned
AC 11 Initiative +1 (11)
HP 1 (1d4 − 1)
Speed 20 ft., Swim 20 ft.
Mod | Save | ||
---|---|---|---|
Str | 1 | −5 | −5 |
Dex | 13 | +1 | +1 |
Con | 8 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 8 | −1 | −1 |
Cha | 3 | −4 | −4 |
Skills Perception +1, Stealth +3
Senses Darkvision 30 ft.; Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)
Traits
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s Long Jump is up to 10 feet and its High Jump is up to 5 feet with or without a running start.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Piercing damage.
A giant ape defends its
territory from giant bats
Giant Ape
Huge Beast, Unaligned
AC 12 Initiative +5 (15)
HP 168 (16d12 + 64)
Speed 40 ft., Climb 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 23 | +6 | +6 |
Dex | 14 | +2 | +2 |
Con | 18 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 5 | −3 | −3 |
Wis | 12 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Athletics +9, Perception +4, Survival +4
Senses Passive Perception 14
Languages None
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The ape makes two Fist attacks.
Fist. Melee Attack Roll: +9, reach 10 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Boulder Toss (Recharge 6). The ape hurls a boulder at a point it can see within 90 feet. Dexterity Saving Throw: DC 17, each creature in a 5-foot-radius Sphere centered on that point. Failure: 24 (7d6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only.
Bonus Actions
Leap. The ape jumps up to 30 feet by spending 10 feet of movement.
Giant Badger
Medium Beast, Unaligned
AC 13 Initiative +0 (10)
HP 15 (2d8 + 6)
Speed 30 ft., Burrow 10 ft.
Mod | Save | ||
---|---|---|---|
Str | 13 | +1 | +1 |
Dex | 10 | +0 | +0 |
Con | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 5 | −3 | −3 |
Skills Perception +3
Resistances Poison
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Piercing damage.
Giant Bat
Large Beast, Unaligned
AC 13 Initiative +3 (13)
HP 22 (4d10)
Speed 10 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +2 |
Dex | 16 | +3 | +3 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 6 | −2 | −2 |
Senses Blindsight 120 ft.; Passive Perception 11
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Giant Boar
Giant Boar
Large Beast, Unaligned
AC 13 Initiative +0 (10)
HP 42 (5d10 + 15)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 17 | +3 | +5 |
Dex | 10 | +0 | +0 |
Con | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 7 | −2 | −2 |
Cha | 5 | −3 | −3 |
Senses Passive Perception 8
Languages None
CR 2 (XP 450; PB +2)
Traits
Bloodied Fury. The boar has Advantage on melee attack rolls while it is Bloodied.
Actions
Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.
Giant Centipede
Small Beast, Unaligned
AC 14 Initiative +2 (12)
HP 9 (2d6 + 2)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 5 | −3 | −3 |
Dex | 14 | +2 | +2 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 7 | −2 | −2 |
Cha | 3 | −4 | −4 |
Senses Blindsight 30 ft.; Passive Perception 8
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, and the target has the Poisoned condition until the start of the centipede’s next turn.
Giant Constrictor Snake
Huge Beast, Unaligned
AC 12 Initiative +2 (12)
HP 60 (8d12 + 8)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 19 | +4 | +4 |
Dex | 14 | +2 | +2 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 10 | +0 | +0 |
Cha | 3 | −4 | −4 |
Skills Perception +2
Senses Blindsight 10 ft.; Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Actions
Multiattack. The snake makes one Bite attack and uses Constrict.
Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage.
Constrict. Strength Saving Throw: DC 14, one Large or smaller creature the snake can see within 10 feet. Failure: 13 (2d8 + 4) Bludgeoning damage, and the target has the Grappled condition (escape DC 14).
We skirted the coastlines of several islands, sailing south by west until we reached a small peninsula cut off from the main island by a massive stone wall. We were well received by the people of Tanaroa, the small village that guards this wall. The villagers have no name for the large island other than the Isle of Dread.
—Rory Barbarosa, log of the Gallivant
Giant Crab
Medium Beast, Unaligned
AC 15 Initiative +1 (11)
HP 13 (3d8)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 13 | +1 | +1 |
Dex | 13 | +1 | +1 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 9 | −1 | −1 |
Cha | 3 | −4 | −4 |
Skills Stealth +3
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
Giant Crab
Giant Crocodile
Huge Beast, Unaligned
AC 14 Initiative −1 (9)
HP 85 (9d12 + 27)
Speed 30 ft., Swim 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 21 | +5 | +5 |
Dex | 9 | −1 | −1 |
Con | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 7 | −2 | −2 |
Skills Stealth +5
Senses Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Giant Eagle
Large Celestial, Neutral Good
AC 13 Initiative +3 (13)
HP 26 (4d10 + 4)
Speed 10 ft., Fly 80 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +3 |
Dex | 17 | +3 | +3 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 8 | −1 | −1 |
Wis | 14 | +2 | +2 |
Cha | 10 | +0 | +0 |
Skills Perception +6
Resistances Necrotic, Radiant
Senses Passive Perception 16
Languages Celestial; understands Common and Primordial (Auran) but can’t speak them
CR 1 (XP 200; PB +2)
Actions
Multiattack. The eagle makes two Rend attacks.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 3 (1d6) Radiant damage.
Giant Elk
Huge Celestial, Neutral Good
AC 14 Initiative +6 (16)
HP 42 (5d12 + 10)
Speed 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 19 | +4 | +6 |
Dex | 18 | +4 | +6 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 7 | −2 | −2 |
Wis | 14 | +2 | +2 |
Cha | 10 | +0 | +0 |
Skills Perception +4
Resistances Necrotic, Radiant
Senses Darkvision 90 ft.; Passive Perception 14
Languages Celestial; understands Common, Elvish, and Sylvan but can’t speak them
CR 2 (XP 450; PB +2)
Actions
Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Giant Fire Beetle
Small Beast, Unaligned
AC 13 Initiative +0 (10)
HP 4 (1d6 + 1)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 8 | −1 | −1 |
Dex | 10 | +0 | +0 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 7 | −2 | −2 |
Cha | 3 | −4 | −4 |
Resistances Fire
Senses Blindsight 30 ft.; Passive Perception 8
Languages None
CR 0 (XP 10; PB +2)
Traits
Illumination. The beetle sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Fire damage.
Giant Frog
Medium Beast, Unaligned
AC 11 Initiative +1 (11)
HP 18 (4d8)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 12 | +1 | +1 |
Dex | 13 | +1 | +1 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 3 | −4 | −4 |
Skills Perception +2, Stealth +4
Senses Darkvision 30 ft.; Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11).
Swallow. The frog swallows a Small or smaller target it is grappling. While swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the frog. While swallowing the target, the frog can’t use Bite, and if the frog dies, the swallowed target is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.
At the end of the frog’s next turn, the swallowed target takes 5 (2d4) Acid damage. If that damage doesn’t kill it, the frog disgorges it, causing it to exit Prone.
Giant Goat
Giant Goat
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 40 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 17 | +3 | +5 |
Dex | 13 | +1 | +1 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 6 | −2 | −2 |
Skills Perception +3
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Giant Hyena
Large Beast, Unaligned
AC 12 Initiative +2 (12)
HP 45 (6d10 + 12)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +3 |
Dex | 14 | +2 | +2 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Perception +3
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that was already Bloodied, the hyena can move up to half its Speed, and it makes one Bite attack.
Giant Lizard
Large Beast, Unaligned
AC 12 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 40 ft., Climb 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +2 |
Dex | 12 | +1 | +3 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 5 | −3 | −3 |
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.
Giant Lizard
Giant Octopus
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 45 (7d10 + 7)
Speed 10 ft., Swim 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 17 | +3 | +3 |
Dex | 13 | +1 | +1 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 5 | −3 | −3 |
Wis | 10 | +0 | +0 |
Cha | 4 | −3 | −3 |
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Giant Owl
Large Celestial, Neutral
AC 12 Initiative +2 (12)
HP 19 (3d10 + 3)
Speed 5 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 13 | +1 | +1 |
Dex | 15 | +2 | +2 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 10 | +0 | +0 |
Wis | 14 | +2 | +4 |
Cha | 10 | +0 | +0 |
Skills Perception +6, Stealth +6
Resistances Necrotic, Radiant
Senses Darkvision 120 ft.; Passive Perception 16
Languages Celestial; understands Common, Elvish, and Sylvan but can’t speak them
CR 1/4 (XP 50; PB +2)
Traits
Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
At Will: Detect Evil and Good, Detect Magic
1/Day: Clairvoyance
Giant Rat
Small Beast, Unaligned
AC 13 Initiative +3 (13)
HP 7 (2d6)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 7 | −2 | −2 |
Dex | 16 | +3 | +5 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 4 | −3 | −3 |
Skills Perception +2
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The rat has Advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Piercing damage.
Giant Seahorse
Large Beast, Unaligned
AC 14 Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +2 |
Dex | 12 | +1 | +1 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 5 | −3 | −3 |
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Giant Scorpion
Large Beast, Unaligned
AC 15 Initiative +1 (11)
HP 52 (7d10 + 14)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +3 |
Dex | 13 | +1 | +1 |
Con | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 9 | −1 | −1 |
Cha | 3 | −4 | −4 |
Senses Blindsight 60 ft.; Passive Perception 9
Languages None
CR 3 (XP 700; PB +2)
Actions
Multiattack. The scorpion makes two Claw attacks and one Sting attack.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 11 (2d10) Poison damage.
Giant Shark
Huge Beast, Unaligned
AC 13 Initiative +3 (13)
HP 92 (8d12 + 40)
Speed 5 ft., Swim 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 23 | +6 | +6 |
Dex | 11 | +0 | +0 |
Con | 21 | +5 | +5 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 10 | +0 | +0 |
Cha | 5 | −3 | −3 |
Skills Perception +3
Senses Blindsight 60 ft.; Passive Perception 13
Languages None
CR 5 (XP 1,800; PB +3)
Traits
Water Breathing. The shark can breathe only underwater.
Actions
Multiattack. The shark makes two Bite attacks.
Bite. Melee Attack Roll: +9 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 22 (3d10 + 6) Piercing damage.
Giant Spider
Large Beast, Unaligned
AC 14 Initiative +3 (13)
HP 26 (4d10 + 4)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 14 | +2 | +2 |
Dex | 16 | +3 | +3 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 11 | +0 | +0 |
Cha | 4 | −3 | −3 |
Skills Perception +4, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)
Traits
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 7 (2d6) Poison damage.
Web (Recharge 5–6). Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).
Giant Squid
Huge Beast, Unaligned
AC 12 Initiative +2 (12)
HP 120 (16d12 + 16)
Speed 5 ft., Swim 80 ft.
Mod | Save | ||
---|---|---|---|
Str | 23 | +6 | +9 |
Dex | 14 | +2 | +5 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 5 | −3 | −3 |
Wis | 11 | +0 | +0 |
Cha | 4 | −3 | −3 |
Skills Perception +6
Senses Darkvision 120 ft.; Passive Perception 16
Languages None
CR 6 (XP 2,300; PB +3)
Traits
Water Breathing. The squid can breathe only underwater.
Actions
Multiattack. The squid makes one Bite attack and one Tentacle attack.
Bite. Melee Attack Roll: +9, reach 5 ft. Hit: 28 (4d10 + 6) Piercing damage.
Tentacle. Melee Attack Roll: +9, reach 15 ft. Hit: 19 (3d8 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 16) from one of two tentacles, and the squid can pull the target up to 10 feet straight toward itself.
Reactions
Ink Cloud (1/Day). Trigger: The squid takes damage while underwater. Response: The squid releases ink that fills a 15-foot Cube centered on itself, and the squid moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Giant Squid
Giant Toad
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 39 (6d10 + 6)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +2 |
Dex | 13 | +1 | +1 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 3 | −4 | −4 |
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1 (XP 200; PB +2)
Traits
Amphibious. The toad can breathe air and water.
Standing Leap. The toad’s Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
Swallow. The toad swallows a Medium or smaller target it is grappling. While swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the toad. In addition, the target takes 10 (3d6) Acid damage at the end of each of the toad’s turns. The toad can have only one target swallowed at a time, and it can’t use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.
Beware the furred giant snakes of the Yatil Mountains. Their pelts might be warm, but their bites are deadly.
—Bannik Vorl, agent of the Margrave of the March of Bissel
Giant Venomous Snake
Medium Beast, Unaligned
AC 14 Initiative +4 (14)
HP 11 (2d8 + 2)
Speed 40 ft., Swim 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 18 | +4 | +4 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 3 | −4 | −4 |
Skills Perception +2
Senses Blindsight 10 ft.; Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 6 (1d4 + 4) Piercing damage plus 4 (1d8) Poison damage.
Giant Vulture
Large Monstrosity, Neutral Evil
AC 10 Initiative +0 (10)
HP 25 (3d10 + 9)
Speed 10 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +2 |
Dex | 10 | +0 | +0 |
Con | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 6 | −2 | −2 |
Wis | 12 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Perception +3
Resistances Necrotic
Senses Darkvision 60 ft.; Passive Perception 13
Languages Understands Common but can’t speak
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
A gnome rogue distracts a hive of giant wasps while Sheila the thief sneaks by
Giant Wasp
Medium Beast, Unaligned
AC 13 Initiative +2 (12)
HP 22 (5d8)
Speed 10 ft., Fly 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 14 | +2 | +2 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 10 | +0 | +0 |
Cha | 3 | −4 | −4 |
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Flyby. The wasp doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Sting. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage.
Giant Weasel
Medium Beast, Unaligned
AC 13 Initiative +3 (13)
HP 9 (2d8)
Speed 40 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 11 | +0 | +0 |
Dex | 17 | +3 | +3 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 4 | −3 | −3 |
Wis | 12 | +1 | +1 |
Cha | 5 | −3 | −3 |
Skills Acrobatics +5, Perception +3, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.
Giant Weasel
Giant Wolf Spider
Medium Beast, Unaligned
AC 13 Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 40 ft., Climb 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 12 | +1 | +1 |
Dex | 16 | +3 | +3 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 4 | −3 | −3 |
Skills Perception +3, Stealth +7
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 5 (2d4) Poison damage.
Giant Wolf Spider
Goat
Medium Beast, Unaligned
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 40 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 11 | +0 | +2 |
Dex | 10 | +0 | +0 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 5 | −3 | −3 |
Skills Perception +2
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Actions
Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage, or 2 (1d4) Bludgeoning damage if the goat moved 20+ feet straight toward the target immediately before the hit.
Hawk
Hawk
Tiny Beast, Unaligned
AC 13 Initiative +3 (13)
HP 1 (1d4 − 1)
Speed 10 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 5 | −3 | −3 |
Dex | 16 | +3 | +3 |
Con | 8 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 14 | +2 | +2 |
Cha | 6 | −2 | −2 |
Skills Perception +6
Senses Passive Perception 16
Languages None
CR 0 (XP 10; PB +2)
Actions
Talons. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Slashing damage.
Hippopotamus
Large Beast, Unaligned
AC 14 Initiative −2 (8)
HP 82 (11d10 + 22)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 21 | +5 | +7 |
Dex | 7 | −2 | −2 |
Con | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 4 | −3 | −3 |
Skills Perception +3
Senses Passive Perception 13
Languages None
CR 4 (XP 1,100; PB +2)
Traits
Hold Breath. The hippopotamus can hold its breath for 10 minutes.
Actions
Multiattack. The hippopotamus makes two Bite attacks.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Piercing damage.
Hunter Shark
Large Beast, Unaligned
AC 12 Initiative +2 (12)
HP 45 (6d10 + 12)
Speed 5 ft., Swim 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +4 |
Dex | 14 | +2 | +2 |
Con | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 10 | +0 | +0 |
Cha | 4 | −3 | −3 |
Skills Perception +2
Senses Blindsight 60 ft.; Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Traits
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +6 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.
Aquatic animals swim alongside a druid exploring the sea
Hyena
Medium Beast, Unaligned
AC 11 Initiative +1 (11)
HP 5 (1d8 + 1)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 11 | +0 | +0 |
Dex | 13 | +1 | +1 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 5 | −3 | −3 |
Skills Perception +3
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Traits
Pack Tactics. The hyena has Advantage on an attack roll against a creature if at least one of the hyena’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 3 (1d6) Piercing damage.
Jackal
Small Beast, Unaligned
AC 12 Initiative +2 (12)
HP 3 (1d6)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 8 | −1 | −1 |
Dex | 15 | +2 | +2 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 6 | −2 | −2 |
Skills Perception +5, Stealth +4
Senses Darkvision 90 ft.; Passive Perception 15
Languages None
CR 0 (XP 10; PB +2)
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 – 1) Piercing damage.
Killer Whale
Huge Beast, Unaligned
AC 12 Initiative +2 (12)
HP 90 (12d12 + 12)
Speed 5 ft., Swim 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 19 | +4 | +4 |
Dex | 14 | +2 | +2 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Perception +3, Stealth +4
Senses Blindsight 120 ft.; Passive Perception 13
Languages None
CR 3 (XP 700; PB +2)
Traits
Hold Breath. The whale can hold its breath for 30 minutes.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 21 (5d6 + 4) Piercing damage.
Lion
Lion
Large Beast, Unaligned
AC 12 Initiative +2 (12)
HP 22 (4d10)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 17 | +3 | +3 |
Dex | 15 | +2 | +2 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 8 | −1 | −1 |
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.
Lizard
Tiny Beast, Unaligned
AC 10 Initiative +0 (10)
HP 2 (1d4)
Speed 20 ft., Climb 20 ft.
Mod | Save | ||
---|---|---|---|
Str | 2 | −4 | −4 |
Dex | 11 | +0 | +0 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 8 | −1 | −1 |
Cha | 3 | −4 | −4 |
Senses Darkvision 30 ft.; Passive Perception 9
Languages None
CR 0 (XP 10; PB +2)
Traits
Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
Mammoth
Huge Beast, Unaligned
AC 13 Initiative +2 (12)
HP 126 (11d12 + 55)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 24 | +7 | +10 |
Dex | 9 | −1 | −1 |
Con | 21 | +5 | +8 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 11 | +0 | +0 |
Cha | 6 | −2 | −2 |
Senses Passive Perception 10
Languages None
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The mammoth makes two Gore attacks.
Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.
Mastiff
Medium Beast, Unaligned
AC 12 Initiative +2 (12)
HP 5 (1d8 + 1)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 13 | +1 | +1 |
Dex | 14 | +2 | +2 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +3 |
Cha | 7 | −2 | −2 |
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.
Mule
Medium Beast, Unaligned
AC 10 Initiative +0 (10)
HP 11 (2d8 + 2)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 14 | +2 | +4 |
Dex | 10 | +0 | +0 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 5 | −3 | −3 |
Senses Passive Perception 10
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Beast of Burden. The mule counts as one size larger for the purpose of determining its carrying capacity.
Actions
Hooves. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.
Octopus
Octopus
Small Beast, Unaligned
AC 12 Initiative +2 (12)
HP 3 (1d6)
Speed 5 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 4 | −3 | −3 |
Dex | 15 | +2 | +2 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 4 | −3 | −3 |
Skills Perception +2, Stealth +6
Senses Darkvision 30 ft.; Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Owl
Owl
Tiny Beast, Unaligned
AC 11 Initiative +1 (11)
HP 1 (1d4 − 1)
Speed 5 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 3 | −4 | −4 |
Dex | 13 | +1 | +1 |
Con | 8 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Perception +5, Stealth +5
Senses Darkvision 120 ft.; Passive Perception 15
Languages None
CR 0 (XP 10; PB +2)
Traits
Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Talons. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Slashing damage.
Panther
Medium Beast, Unaligned
AC 13 Initiative +3 (13)
HP 13 (3d8)
Speed 50 ft., Climb 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 14 | +2 | +2 |
Dex | 16 | +3 | +3 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 14 | +2 | +2 |
Cha | 7 | −2 | −2 |
Skills Perception +4, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Bonus Actions
Nimble Escape. The panther takes the Disengage or Hide action.
Piranha
Tiny Beast, Unaligned
AC 13 Initiative +3 (13)
HP 1 (1d4 − 1)
Speed 5 ft., Swim 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 2 | −4 | −4 |
Dex | 16 | +3 | +3 |
Con | 9 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 7 | −2 | −2 |
Cha | 2 | −4 | −4 |
Senses Darkvision 60 ft.; Passive Perception 8
Languages None
CR 0 (XP 10; PB +2)
Traits
Water Breathing. The piranha can breathe only underwater.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 1 Piercing damage.
Plesiosaurus
Large Beast (Dinosaur), Unaligned
AC 13 Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 20 ft., Swim 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +4 |
Dex | 15 | +2 | +2 |
Con | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 5 | −3 | −3 |
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Hold Breath. The plesiosaurus can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage.
I used to just swim around the lake and eat fish, but the human who gave me this gift said I must do my part to help the Frostmaiden. Now I frighten off fisherfolk and what not so I don’t have to be a stupid beast again.
—The Monster of Maer Dualdon,
awakened plesiosaurus
Polar Bear
Large Beast, Unaligned
AC 12 Initiative +2 (12)
HP 42 (5d10 + 15)
Speed 40 ft., Swim 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 20 | +5 | +5 |
Dex | 14 | +2 | +2 |
Con | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 13 | +1 | +1 |
Cha | 7 | −2 | −2 |
Skills Perception +5, Stealth +4
Resistances Cold
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 2 (XP 450; PB +2)
Actions
Multiattack. The bear makes two Rend attacks.
Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage.
Pony
Medium Beast, Unaligned
AC 10 Initiative +0 (10)
HP 11 (2d8 + 2)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +4 |
Dex | 10 | +0 | +0 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 11 | +0 | +0 |
Cha | 7 | −2 | −2 |
Senses Passive Perception 10
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Hooves. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.
Pteranodon
Medium Beast (Dinosaur), Unaligned
AC 13 Initiative +2 (12)
HP 13 (3d8)
Speed 10 ft., Fly 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 12 | +1 | +1 |
Dex | 15 | +2 | +2 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 9 | −1 | −1 |
Cha | 5 | −3 | −3 |
Skills Perception +1
Senses Passive Perception 11
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Flyby. The pteranodon doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.
Rat
Tiny Beast, Unaligned
AC 10 Initiative +0 (10)
HP 1 (1d4 − 1)
Speed 20 ft., Climb 20 ft.
Mod | Save | ||
---|---|---|---|
Str | 2 | −4 | −4 |
Dex | 11 | +0 | +0 |
Con | 9 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 4 | −3 | −3 |
Skills Perception +2
Senses Darkvision 30 ft.; Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits
Agile. The rat doesn’t provoke an Opportunity Attack when it moves out of an enemy’s reach.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
An adventurer underestimates the extent of a tavern’s giant rat infestation
Raven
Tiny Beast, Unaligned
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 10 ft., Fly 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 2 | −4 | −4 |
Dex | 14 | +2 | +2 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 5 | −3 | −3 |
Wis | 13 | +1 | +1 |
Cha | 6 | −2 | −2 |
Skills Perception +3
Senses Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Traits
Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.
Reef Shark
Medium Beast, Unaligned
AC 12 Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 5 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 14 | +2 | +2 |
Dex | 15 | +2 | +2 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 10 | +0 | +0 |
Cha | 4 | −3 | −3 |
Skills Perception +2
Senses Blindsight 30 ft.; Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
Oh, I got rid of that Wand of Wonder years ago. The last thing the Ivy Mansion’s herb gardens need is another rhinoceros.
—Penelope Harpell
Rhinoceros
Large Beast, Unaligned
AC 13 Initiative −1 (9)
HP 45 (6d10 + 12)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 21 | +5 | +5 |
Dex | 8 | −1 | −1 |
Con | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 6 | −2 | −2 |
Senses Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage. If target is a Large or smaller creature and the rhinoceros moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Rhinoceros
Riding Horse
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 13 (2d10 + 2)
Speed 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +3 |
Dex | 13 | +1 | +1 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 11 | +0 | +0 |
Cha | 7 | −2 | −2 |
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage.
Saber-Toothed Tiger
Large Beast, Unaligned
AC 13 Initiative +3 (13)
HP 52 (7d10 + 14)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +6 |
Dex | 17 | +3 | +5 |
Con | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 8 | −1 | −1 |
Skills Perception +5, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 2 (XP 450; PB +2)
Traits
Running Leap. With a 10-foot running start, the tiger can Long Jump up to 25 feet.
Actions
Multiattack. The tiger makes two Rend attacks.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage.
Bonus Actions
Nimble Escape. The tiger takes the Disengage or Hide action.
Scorpion
Tiny Beast, Unaligned
AC 11 Initiative +0 (10)
HP 1 (1d4 − 1)
Speed 10 ft.
Mod | Save | ||
---|---|---|---|
Str | 2 | −4 | −4 |
Dex | 11 | +0 | +0 |
Con | 8 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 8 | −1 | −1 |
Cha | 2 | −4 | −4 |
Senses Blindsight 10 ft.; Passive Perception 9
Languages None
CR 0 (XP 10; PB +2)
Actions
Sting. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage plus 3 (1d6) Poison damage.
Scorpion
Seahorse
Tiny Beast, Unaligned
AC 12 Initiative +1 (11)
HP 1 (1d4 − 1)
Speed 5 ft., Swim 20 ft.
Mod | Save | ||
---|---|---|---|
Str | 1 | −5 | −5 |
Dex | 12 | +1 | +1 |
Con | 8 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 10 | +0 | +0 |
Cha | 2 | −4 | −4 |
Skills Perception +2, Stealth +5
Senses Passive Perception 12
Languages None
CR 0 (XP 0; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Bubble Dash. While underwater, the seahorse moves up to its Swim Speed without provoking Opportunity Attacks.
Spider
Tiny Beast, Unaligned
AC 12 Initiative +2 (12)
HP 1 (1d4 − 1)
Speed 20 ft., Climb 20 ft.
Mod | Save | ||
---|---|---|---|
Str | 2 | −4 | −4 |
Dex | 14 | +2 | +2 |
Con | 8 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 10 | +0 | +0 |
Cha | 2 | −4 | −4 |
Skills Stealth +4
Senses Darkvision 30 ft.; Passive Perception 10
Languages None
CR 0 (XP 10; PB +2)
Traits
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same web.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 2 (1d4) Poison damage.
Swarm of Bats
Large Swarm of Tiny Beasts, Unaligned
AC 12 Initiative +2 (12)
HP 11 (2d10)
Speed 5 ft., Fly 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 5 | −3 | −3 |
Dex | 15 | +2 | +2 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 4 | −3 | −3 |
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Blindsight 60 ft.; Passive Perception 11
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Bites. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (2d4) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Swarm of Insects
Medium Swarm of Tiny Beasts, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d8 + 6)
Speed 20 ft., Climb or Fly 20 ft. (DM’s choice)
Mod | Save | ||
---|---|---|---|
Str | 3 | −4 | −4 |
Dex | 13 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 7 | −2 | −2 |
Cha | 1 | −5 | −5 |
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Blindsight 30 ft.; Passive Perception 8
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Spider Climb. If the swarm has a Climb Speed, the swarm can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Bites. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Poison damage, or 3 (1d4 + 1) Poison damage if the swarm is Bloodied.
Swarm of Piranhas
Medium Swarm of Tiny Beasts, Unaligned
AC 13 Initiative +3 (13)
HP 28 (8d8 − 8)
Speed 5 ft., Swim 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 13 | +1 | +1 |
Dex | 16 | +3 | +3 |
Con | 9 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 7 | −2 | −2 |
Cha | 2 | −4 | −4 |
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Darkvision 60 ft.; Passive Perception 8
Languages None
CR 1 (XP 200; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny piranha. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Water Breathing. The swarm can breathe only underwater.
Actions
Bites. Melee Attack Roll: +5 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage, or 5 (1d4 + 3) Piercing damage if the swarm is Bloodied.
Swarm of Rats
Medium Swarm of Tiny Beasts, Unaligned
AC 10 Initiative +0 (10)
HP 14 (4d8 − 4)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 9 | −1 | −1 |
Dex | 11 | +0 | +2 |
Con | 9 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 10 | +0 | +0 |
Cha | 3 | −4 | −4 |
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Darkvision 30 ft.; Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Bites. Melee Attack Roll: +2, reach 5 ft. Hit: 5 (2d4) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Swarm of Ravens
Swarm of Ravens
Medium Swarm of Tiny Beasts, Unaligned
AC 12 Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 10 ft., Fly 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 6 | −2 | −2 |
Dex | 14 | +2 | +2 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 5 | −3 | −3 |
Wis | 12 | +1 | +1 |
Cha | 6 | −2 | −2 |
Skills Perception +5
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Passive Perception 15
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.
Her eyes are everywhere—flecks of carbonado, pools of midnight. The Raven Queen watches.
—Evernight graffiti
Swarm of Venomous Snakes
Medium Swarm of Tiny Beasts, Unaligned
AC 14 Initiative +4 (14)
HP 36 (8d8)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 8 | −1 | −1 |
Dex | 18 | +4 | +4 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 10 | +0 | +0 |
Cha | 3 | −4 | −4 |
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Blindsight 10 ft.; Passive Perception 10
Languages None
CR 2 (XP 450; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Bites. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage—or 6 (1d4 + 4) Piercing damage if the swarm is Bloodied—plus 10 (3d6) Poison damage.
Tiger
Large Beast, Unaligned
AC 13 Initiative +3 (13)
HP 30 (4d10 + 8)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 17 | +3 | +3 |
Dex | 16 | +3 | +3 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 8 | −1 | −1 |
Skills Perception +3, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.
Bonus Actions
Nimble Escape. The tiger takes the Disengage or Hide action.
Triceratops
Huge Beast (Dinosaur), Unaligned
AC 14 Initiative −1 (9)
HP 114 (12d12 + 36)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 22 | +6 | +6 |
Dex | 9 | −1 | −1 |
Con | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 11 | +0 | +0 |
Cha | 5 | −3 | −3 |
Senses Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The triceratops makes two Gore attacks.
Gore. Melee Attack Roll: +9, reach 5 ft. Hit: 19 (2d12 + 6) Piercing damage. If the target is Huge or smaller and the triceratops moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Tyrannosaurus Rex
Tyrannosaurus Rex
Huge Beast (Dinosaur), Unaligned
AC 13 Initiative +3 (13)
HP 136 (13d12 + 52)
Speed 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 25 | +7 | +10 |
Dex | 10 | +0 | +0 |
Con | 19 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +4 |
Cha | 9 | −1 | −1 |
Skills Perception +4
Senses Passive Perception 14
Languages None
CR 8 (XP 3,900; PB +3)
Actions
Multiattack. The tyrannosaurus makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 33 (4d12 + 7) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17). While Grappled, the target has the Restrained condition and can’t be targeted by the tyrannosaurus’s Tail.
Tail. Melee Attack Roll: +10, reach 15 ft. Hit: 25 (4d8 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Venomous Snake
Tiny Beast, Unaligned
AC 12 Initiative +2 (12)
HP 5 (2d4)
Speed 30 ft., Swim 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 2 | −4 | −4 |
Dex | 15 | +2 | +2 |
Con | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 1 | −5 | −5 |
Wis | 10 | +0 | +0 |
Cha | 3 | −4 | −4 |
Senses Blindsight 10 ft.; Passive Perception 10
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Poison damage.
Vulture
Medium Beast, Unaligned
AC 10 Initiative +0 (10)
HP 5 (1d8 + 1)
Speed 10 ft., Fly 50 ft.
Mod | Save | ||
---|---|---|---|
Str | 7 | −2 | −2 |
Dex | 10 | +0 | +0 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 4 | −3 | −3 |
Skills Perception +3
Senses Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Piercing damage.
Warhorse
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 60 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +4 |
Dex | 12 | +1 | +1 |
Con | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +3 |
Cha | 7 | −2 | −2 |
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the horse moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Weasel
Tiny Beast, Unaligned
AC 13 Initiative +3 (13)
HP 1 (1d4 − 1)
Speed 30 ft., Climb 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 3 | −4 | −4 |
Dex | 16 | +3 | +3 |
Con | 8 | −1 | −1 |
Mod | Save | ||
---|---|---|---|
Int | 2 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 3 | −4 | −4 |
Skills Acrobatics +5, Perception +3, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Piercing damage.
Wolf
Medium Beast, Unaligned
AC 12 Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 40 ft.
Mod | Save | ||
---|---|---|---|
Str | 14 | +2 | +2 |
Dex | 15 | +2 | +2 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 3 | −4 | −4 |
Wis | 12 | +1 | +1 |
Cha | 6 | −2 | −2 |
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.
Inhabitants of the rain forest answer a druid’s summons