Overview

TL;DR

In this one-shot dungeon the adventurers will be fighting a Goblin camp within a cave. Within the depths a castle like structure is found and there, the Goblins have failed to explore. for it is guarded by Animated Armor At the bottom of this location is the egg of a white dragon, the skeleton of the mother is found nearby.

Time & Place

This dungeon is located at what will become The Misty Falls. 226 Years before Devine War.

Floors

Camp Inside

Creatures

Loot

Inside the biggest tent is a chest, within it is:

  • 1x Potion of Healing (The liquid is a mimic)
  • 5x Vials of goblin moonshine (drinking requires CON save DC 13 or become poisoned for 1 hour)

Cave

Areas

Camp

This Goblin camp seems too small to have existed for very long, the goblins might have deserted from another tribe.

Creatures

Eastern Room

A bear has been trapped here after he sought the sounds of the easy prey of Goblins a terrible shake lowered large boulders around the cave about 1 week ago

If Speak with animal is used the bear will thank the adventures for the rescue and help with fighting around the cave.

Otherwise the Bear will simply bow, and follow the adventures until they reach the exit or goes down the ladder.

Creatures

North Eastern Room

Here a Gelatinous Cube is laying dormant, filled with the bones of Adventures and Goblins.

  • The Armor pieces attached to some of the bones are Rusted & Oxidated
Creatures

Loot

North Eastern Chest (Looted)

  • 1x Old Pickaxe
  • Potion of Growth (Drink to gain the “enlarge” effect of the Enlarge/Reduce spell for 1d4 hours)

Camp Chest (Looted)

  • A jar of “Goblin Grease” that can be applied to a weapon before combat to grant a +1 to damage for 1 hour
  • A jar of “Goblin Glue” - An extremely sticky adhesive that can temporarily repair items or create simple traps
  • 10gp

Southern Chest (Looted)

  • 2 potions of Greater Healing
  • A set of thieves’ tools

North Western Chest (Looted)

  • Three small vials of purple poison (acts as basic poison for coating weapons)
  • A potion of Invisibility

Eastern Room Chest (Looted)

  • A tarnished silver circlet with small moonstones (worth 175gp)

Chest room (Looted)

All chests here are empty, with the exception of the north-most one which (if a perception check is passed) has a fake bottom that contains:

  • 5 gold pieces

Dungeon 1st Floor

Areas

Bedroom

In this large room, the skeleton of a once “Great” king lays in the bed ahead

Once entering the room, (without a stealth check) the skeleton will sit up, and pick up it’s short sword to defend it’s castle.

Looks in the direction of the intruders as if to say something.

Insight Check

It seems like the skeleton is trying to say “Come to take my treasure?!” the jaw bone keeps moving in as if in rage, yelling profanities at you

Creatures

Map Room

When the players enter the map room, they find a frustrated Revenant in noble attire hunched over an old mapping table. Papers and maps are scattered about, covered in frustrated scribbles and notes. The Revenant explains he was once the kingdom’s greatest cartographer, but his mentor left him one final riddle before passing away—a riddle he’s been unable to solve even in undeath.

Creatures
The Cartographer’s Final Lesson

On the mapping table is a parchment with elegant handwriting that reads:

The Letter

“My dearest pupil,

You’ve mastered every technique I’ve taught, but wisdom lies beyond mere skill. Solve this final lesson:

The Riddle

What e’er doth course yet ne’er doth tread, Oft murmureth, yet speaketh not a word, Possesseth bower yet slumber hath forsook, Beareth maw yet victuals ne’er absord?

Descry the chart with orbs most clear, Gaze o’erlong, thy sight shall sear, Nearer than thy wit doth think, ‘Tis harder lest thou chance to blink.

Silent shaper of the realm, Curveth, carveth ‘neath its helm, Where it wendeth, life taketh root, Ancient might, beyond dispute. Kingdoms bow ‘fore its fair grace, As it windeth through time and space.

When you understand what shapes the land more than any king’s decree, you’ll find my final gift to you.

With pride, Master Cornelius”

The Translation

What always flows but never walks, Often murmurs, never talks, Has a bed but never sleeps, Has a mouth but never eats?

Look at the map with clear eyes, Stare too long, your vision dies, Closer than you might believe, It’s harder when you don’t relieve.

Silent sculptor of the land, Curves and carves with patient hand, Where it passes, life takes root, Ancient power, absolute. Cities bow before its grace, As it winds through time and space.

The solution: “A river.” When the players suggest this, the Revenant’s eyes light up with recognition. He slides his hand along the edge of the mapping table where a small river is carved, revealing a hidden drawer.

Inside is a beautifully crafted compass with an inscription:

The Inscription

“Not all who wander are lost. Your true north was always your passion. You’ve exceeded your master in every way.”

The Revenant, finally understanding his mentor’s final message, find peace and with tears of joy offer the players his assistance while within this domain.

Loot Room

Here 4 Animated Armors stand tall among other armor

At a distance the adventurers see a large bundle of webs at the end of the room

Perception Check

At the end of the room is a large pile of “gold” (It’s actually brass) coins and a chest entangled within THICK webs

Creatures

Containment Room

Here a giant spider can be fought.

  • The room is full of webs and is difficult to move through, walking speed is lowered by 20ft.

As the adventurers walk in the spider is resting laying on the ceiling the spider is fast asleep and doesn’t wake up initially.

The adventurers look around and see skeletons of people and horses, some chained and some laying on what seems like a hay bed.

To the right is a table with cards on it (Ruined Playing Cards: Nature Themed) and 2 broken stools that has fallen over.

Speak with Animals

As the spider wakes up and sees the adventurers it can be heard saying “Loose ends?”

Creatures

Loot

Stairs Chest (Looted)

  • 1x Charge stone (restores 1 spell slot when crushed)
  • 1x Scroll of fireball

Round Room Chest

  • A small ceramic jar of exotic spices (worth 10gp)
  • The book “A Cartographer’s Guide Vol. 3”

Side Room Chest (Burned)

(Locked)

  • An old crude list of guard rotations & shifts
  • A flask of “Rust bane Oil” that provides resistance to slashing damage for 1 hour when applied to armor

Hallway Chest

  • 1x Potion of Healing
  • 1000 little spiders that crawl out when opened

Loot Room Chest

(Locked)

  • Ancient coins worth 50gp today

Dungeon 2nd Floor

The Hallway

This is basically a huge fight. 11 Animated Armor

The Team

  • Fistor
  • Tronga
  • Striker The Revenant

Difficulty

It would seem that it is necessary to lower calm on the enemies here to help with time.

The Armor is old and therefore

  • Takes 2x damage
  • Deals ½ damage
  • Has Disadvantage on attack rolls

Creatures

Dungeon 3rd Floor

Creatures

Loot

  • A white dragon egg (that is actually a mimic)