Headquarters: Hidden in groves & forests (Shifts location seasonally) Purpose: Protection of natural areas, preservation of endangered species, balance between civilization and wilderness Notable Features: Plant magic, animal bonds, natural remedies
Reputation
- Blight (-2): Animals and plants become hostile, natural hazards intensify around you
- Nature’s Enemy (-1): Denied aid from druids and rangers, animals refuse to cooperate
- Neutral (0): Basic guidance through natural hazards when requested
- Seed Friend (+1): Ability to identify safe plants and water sources, animal calming techniques
- Grove Tender (+2): Access to natural healing remedies, safe passage through dangerous natural regions
- Earth Guardian (+3): Ability to temporarily awaken plants, animal messengers, weather sensing
- Nature’s Voice (+4): Speak with plants and animals at will, influence natural growth, call upon nature spirits
Special Mechanic: Characters with positive reputation can forage with advantage and find twice the normal amount of food and supplies in wilderness areas.