Headquarters: Hidden in groves & forests (Shifts location seasonally) Purpose: Protection of natural areas, preservation of endangered species, balance between civilization and wilderness Notable Features: Plant magic, animal bonds, natural remedies

Reputation

  • Blight (-2): Animals and plants become hostile, natural hazards intensify around you
  • Nature’s Enemy (-1): Denied aid from druids and rangers, animals refuse to cooperate
  • Neutral (0): Basic guidance through natural hazards when requested
  • Seed Friend (+1): Ability to identify safe plants and water sources, animal calming techniques
  • Grove Tender (+2): Access to natural healing remedies, safe passage through dangerous natural regions
  • Earth Guardian (+3): Ability to temporarily awaken plants, animal messengers, weather sensing
  • Nature’s Voice (+4): Speak with plants and animals at will, influence natural growth, call upon nature spirits

Special Mechanic: Characters with positive reputation can forage with advantage and find twice the normal amount of food and supplies in wilderness areas.