An Introduction

World

The realm consists of 4 main continents, and many islands.

Story

It was the end, the end of the realm as it was known. Devine War erupted when the Gods split into two factions. Their devastating conflict nearly destroying the world, culminating in the creation of The Godwound - a tear in reality that forced both sides to cease fighting.

The Vineheart Party emerged as mortal heroes during this conflict, protecting people and minimizing casualties. Their actions were so significant that the post-war era became known as The Vineheart Realm, marking the Dawn of The New Age of mortal self-determination.

The Godwound’s power physically split the main continent into four distinct regions each further developing their own unique cultures and societies.

Now, the world exists in a changed state. The Gods are diminished but still worshipped, the Godwound remains a constant threat, and the four continents maintain their independence while dealing with new forms of conflict centered around naval power and trade routes. The Vineheart Realm’s influence created a foundation for civilization to recover, though tensions between kingdoms persist.

Through all this, mortals have learned to rely more on themselves than divine intervention, developing new forms of magic, technology, and governance to thrive in this transformed world.

While the effects of The Godwound appears to increase in frequency and organization known as The Wounded has emerged to quell this immense magic surge. The Wounded Priestesses and their rituals do appear to be successful, with the growth halted for centuries, the populace doesn’t realize the impact.

Additions

There are some add-ons within The Vineheart Realm that doesn’t natively exist in Dungeons & Dragons 5e or 2024

Notable add-ons

  • Reputation
    • Factions
  • Environmental Sites

Rules

Here the rules and general concept follows Dungeons & Dragons 5e with a few exceptions and additions all listed within the following documents:

Notable Changes

Some changes have been adjusted to either limit or remove limits for players, such as:

  • Lowering money made from Bastions
  • Making Bastions more expensive
  • Adding upgrade states to Bastions
  • Expanding on EXP & Rest mechanics
  • Limiting touch-based spells
    • Extending touch through other spells

Gameplay

As with the rules the general gameplay is based on Dungeons & Dragons 5e. However, as with most things, NERDS tend to over complicate shit.

So some aspects of the game will be simplified, depending on the situation. And some elements will be loosely based (or a straight up ripoff) off of Baulder’s Gate 3 in the name of having fun, and not being lame rule sticklers.

Certain aspects such as the Bastions are taken from the Dungeons & Dragons 2024 rules.

Campaigns

Resources

Dungeons & Dragons

5e

2024

Tools